September 2005


From Costco.com


Bundle includes:

Xbox 360â„¢ System ($399.99)
Xbox 360â„¢ Game Console
Wireless Controller
Combination High-Definition Component and Standard A/V Cable
20GB Detachable Hard Drive
Ethernet Cable
Headset
Xbox Live® Silver
Xbox Live® Gold 30-Day Trial
Extra Wireless Controller
Play & Charge Kit
Games: Project Gotham Racing® 3

All with COSTCO’s ULTIMATE WARRANTY for $479.99!

from CNET News.com

According to News.com, Esquire writer AJ Jacobs put a badly written and error ridden article on Wikipedia and let the Wikipedian community have at it. Within days, the article had received hundreds of edits, was cleaned up, proof read and fact checked. If it worked for Jacobs, shouldn’t it work for you?

From Pspupdates.com


Welcome to 1.50, PSP firmware 2.0 users! MPH has created a WORKING downgrader from PSP firmware 2.0 to firmware 1.50. This takes advantage of the toc2rta exploit and allows for the full downgrade of firmware 2.0 to firmware 1.50. I have tried this myself and have successfully downgraded from firmware 2.0 to firmware 1.50. Homebrew and UMD games WILL both work after the downgrade.

Hey guys..

Just popping in here real quick to let you know that I am now a proud daddy!

My wife gave birth to our first yesterday @ 4:45pm (central). We had a beautiful & perfect little baby girl, and her name is Lauren Dawn. She was 7lbs 13oz and 18 3/4″ long. Both baby and mother did wonderful, both are doing great! While we take care of things, I-Hacked, Edge, and me returning emails will probably be a little slow — But don’t worry I will be back!

Happy Birthday Lauren!

Lauren

Yeah I know that google hacking has been done to death.. But check out this google hack that tears through Rapidshare looking for ebooks..

ebook site:rapidshare.de

from Battery University

Battery University is an on-line resource that provides practical battery knowledge for engineers, educators, students and battery users alike. The papers address battery chemistries, best battery choices and ways to make your battery last longer.

just a cool site

from Google Video

Random videos from video.google.com.. This should keep ya busy for awhile.

from TNL Forums

EA released a roster update for madden ‘06, but had to recall it - why? It made one player, Michael King of the New York Jets, seven inches tall.

hahah whoops! Make sure to check out the pics!

from Fatwallet Forums

Amazon has a code that is 33% off your order (3 lego items minimum).

Add Mindstorm 2.0 (Normally $199.99)Mindstorms

Add 2 Bionicles

Apply code GEFFRYBDYAAF to get 33% off your order.

apply code TRUEMPLESAV5 for an extra 20% off on orders over $75. It is supposed to work 10/16-10/18 but it works now. (Not valid at BRU.com , on video game systems, video games, diapers, or formula.)

Your total will be like this:

Items: $210.57
Shipping & Handling: $13.76
Shipping Savings: -$13.76
Promotion Applied: -$42.11
Promotion Applied: -$69.49

Total Before Tax: $98.97

Ok Hackers and Tinker’ers now is the time to buy!

[UPDATE]
Wow, that went quick, looks like they are sold out. :(

from lowtech.propositions.org.uk

LINK TO PDF of PROJECTS

This report describes the results of a collaborative research project to develop a suite of low-tech sensors and actuators that might be useful for artists and architects working with interactive environments. With this project we hoped to consolidate a number of different approaches we had found ourselves taking in our own work and develop both a “kit-of-parts” and a more conceptual framework for producing such works.
We had often found during design development in the past that ideas had to be prototyped both
quickly and cheaply; it was more important that such prototypes were functionally efficient rather than aesthetically perfect. Like many other artists and architects working in the field of interactive environments, in cutting costs and development time we often had to resort to a “low-tech” approach, rewiring keyboards to get pressure-pad input into computers, or using the monitor with light sensors and relays to get physical output from computers. We also found ourselves taking apart and reassembling (i.e. “hacking”) bits of technology that were not connected to computers (for example the flashing stickers attached to mobile phones could be used to trigger light sensors
when a phone call arrived).
We were certainly not alone in hacking technology to suit our purposes and we realised that it would be very useful for others in our fields to have a good outline of this approach and indication of the types of devices they might use. It also seemed important to describe ways that such things might be reassembled in a coherent interactive system. At the same time we wanted to align our approach with a general interest in “open source” design in art and architecture and to draw particularly on the application of “low-tech” hacking strategies to high-tech, but inexpensive,
objects, toys and devices.
The original intention with the research project was to develop four prototypes. Although we
weren’t sure at the time precisely what we meant by these four categories, for the purposes of having a starting point we were hoping to develop a “sensor”, an “actuator”, a “power source” and a “wireless communicator”. As we proceeded with the design development, however, it soon became clear that, depending on circumstance, “sensors” might also be considered “actuators”;
“actuators” could in some cases be considered “power sources”; a “power source” with a switch was actually a type of “sensor”; and that many devices are considered “wireless” even though
their wireless aspect might be the least interesting.
We had to develop, for ourselves as well as for the project, a conceptual framework within which we could define “inputs” and “outputs” to a system as well as the “comparator” that sits between them (drawing heavily on second-order cybernetic principles). Using such an approach, we were no longer limited to defining things solely in terms of single use (as the sensor/actuator approach tended to force us to do) but were able instead to define things based on whether we were looking at what was going in, or what was coming out of any particular device. Our aim in each case was to develop a precise set of instructions so that lay people could replicate the experiments with
devices easily available at low cost.
By the end of the research we discovered that we had developed not four, but perhaps closer to forty different devices or arrangements (what we came to call “compound systems”) and had a
difficult time finally selecting which were the most important for the purposes of noting in detail in this report. In the process we had also clarified for ourselves the “types” of interaction and system that we tended to prefer which gave us good indication of ways to assemble and choreograph our subsystems as a whole system.
We hope now to release the contents of this report to a wider audience so that the ideas can be used, amended and redistributed.

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