Despite all the talk of various retailers only getting a low supply of Super Smash Bros. Brawl, it seems that the Kyoto Company was still able to pour enough units onto shop shelves to ensure the hotly anticipated Wii fighter would blow away the competition this coming week and become the fastest-selling Wii game so far in Japan. Below are its sales, along with some other new releases, all courtesy of Japanese blogger sinobi (first day numbers are based on Famitsu leaked numbers):

  • Super Smash Bros. Brawl (Wii, Nintendo) - 500,000 (80% sell-through of initial stock)
  • Devil May Cry 4 (PS3, Capcom) - 140,000 (60% sell-through)
  • Haruhi (PS2) - 105,000 [Limited Edition - 80,000 (over 80% sell-through), Normal - 25,000]
  • Tales of Destiny Director’s Cut (PS2, Bandai Namco) - 70,000 (Limited Edition - 60,000, Normal - 10,000 60% sell-through)
  • Disgaea 3 (PS3, Nippon Ichi) - 40,000 (Limited Edition - 20,000, Normal - 20,000)
  • Devil May Cry 4 (360, Capcom) - 30,000 (60% sell-through)
  • Assassin’s Creed (PS3, Ubisoft) - 20,000
  • Family Ski (Wii, Bandai Namco) - 10,000
  • Houkago no Shounen (NDS) - 4,500
  • Sega Rally REVO (PS3, SEGA) - 2,000
  • Sega Rally REVO (360, SEGA) - 1,600
  • Sega Rally REVO (PSP, SEGA) - 1,000 (Overall 10% of initial stock on all formats sold)
  • Mushishi: Amefuru Sato (NDS) - 1,000

But just how quickly can Nintendo get more stock onto the shelves? When it releases NEW Super Mario Bros., the initial stock levels were meant to be lower than expected, around 700,000, but the game ended up selling 900,000 in its first week due to quick re-stocking. Could that be the case here and the game could end up closer to the million mark by next Wednesday’s Media Create chart update?

I can’t wait for the US release :)