Thu 15 Mar 2007
from Joystiq
Coupled with some glowing press about the admittedly impressive specs of the PlayStation 3’s Cell processor comes news that the console’s long promised Folding@home client will be using all those leftover processing cycles on March 23rd. The distributed computing project, whose PS3 partnership was detailed in an event at Stanford University this morning, will be accessible within the Network menu of the XrossMediaBar.
Why bother donating all that computing power (not to mention electricity) to “help study the causes of diseases such as Parkinson’s, Alzheimer’s, cystic fibrosis and many cancers?” If you’re not in it for the altruism (and we’re talking serious good karma here), then at least you’ll be able to enjoy watching the protein folding happen in real-time, and manipulate the presentation using the Sixaxis. Somewhere, a slightly disgruntled Will Wright is wondering when Sony’s going to donate all that unused processing power to a SETI@home client.
One Response to “Sony makes a good choice with the PS3”
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March 16th, 2007 at 8:55 am
Thats really cool! I was wondering last night at WalMart, how much of the CPU is used when playing a game like MotoMax? Are they pushing the CPU to the limit during gameplay? I mean the graphics are really nice but I could see alot of room for improvement.
I think I might try this Folding@Home, it sounds interesting. Not to mention its helping sick people.